This time our two heroes, Light and Pastel, are joined by Mint, a young kid who pilots the green robot, Gwin Bee. Twin Bee Yahoo! is already a better game than its predecessor, as it features an actual story that unfolds during the course of the game. Detana! Twinbee (an arcade shooter released in 1991, and even got a very limited release over here under the title ''Bells and Whistles''), and Twin Bee Yahoo!, which had been released in Japanese arcades a few months before this disc came out. In order to commemorate this occasion, they released the Twin Bee Deluxe Pack for the Saturn and Playstation. In 1995, Konami was gearing up to celebrate the series' 10th anniversary.
#TWINBEE YAHHOO SERIES#
(Another classic shooter series that has never seen the light of day over here.) The graphics are always extremely bright and colorful, with a large emphasis on bizarre humor, much like Konami's Parodius series. The Twin Bee games are usually overhead view shooters where you scroll vertically up a screen, shooting at anything that gets in your path. Cinnamon (who created the two robots), these kids board their robots, taking to the skies to battle the forces of evil, who are usually under the control of Dr. Under the guidance of the wise scientist Dr. They are the brave pilots of Twin Bee and Win Bee - two ultra cute robot ships with minds of their own. Since the replacement of the ROM chip presumably had no effect on the gameplay, which can be verified from the attached replay, the score is listed in the Hall of Records as a regular entry.Detana!! Twinbee Yahoo Deluxe Pack is a compilation of the games Detana Twinbee & Twinbee Yahoo that were released for the Playstation & Saturn consoles.įor those who are not in the know, the Twin Bee series follows the adventures of two kids named Light and Pastel. Read the official statement from JHA here. Note: The score of 15,092,900 for the 1 Player category by こいずみ was submitted to JHA but ultimately was rejected because the ROM chip was not an original part of the PCB. Mamoru-kun wa Norowarete Shimatta / Mamorukun Curse!ġ941 Counter Attack 1941 Counter Attack (Capcom) In the case of a counterstop, the ranking will be marked in grey color to indicate that it is closed.ĪSO: Armored Scrum Object / Alpha Mission Only when a true counterstop is achieved, the game or category will be closed for competition as long as no special rules apply as is the case with Ultra Mode in Mushihimesama Futari 1.5. Moreover, the highest score beyond this arbitrary threshold is also listed. The STG Hall of Records likewise lists these +α-scores and indicates the first player(s) to reach this score (players achieving the same goal score later on are not considered). "10,000,000+α" and are then marked in green color to indicate that the ranking is officially closed under JHA rules. These scores are marked by the notation of "+α", e.g. Mostly limited to a number of older games, Japanese scorekeeping sometimes sets a goal score of 10,000,000 points and closes the game for competition once this threshold is achieved regardless of whether the score counter would continue normally or roll over back to 0. Geographically speaking, scores from all over the world are considered. These scores are not meant to replace the current arcade scores and are but seen as a supplement. Mame or GOTVG) can also be found on the list.
#TWINBEE YAHHOO PS4#
Battle Garegga on PS4 or Crimzon Clover on Steam) or scores achieved on emulators (e.g. Scores from particularly accurate ports (e.g. including shot and laser types in DoDonPachi). a more in-depth and specific recordkeeping of subtypes of ships (e.g. Second, games from the so-called “Golden Era” (pre 1985 and therefore prior to the first issue of Gamest) are also considered.Īs an additional innovation, the STG Hall of Records also lists scores for various categories that otherwise do not exist within the Japanese tradition, e.g. First, while non-shmups have been excluded, the STG Hall of Records aims to cover every arcade shmup and is constantly growing, not limited to a specific number of games. Furthermore, you will notice two fundamental departures from the ARCA project. Whenever possible, the records have been double checked and verified. However, the STG Hall of Records is not merely a copy of Gemant’s document. Gemant’s work culminates in the latest publication of his monumental project ARCA (started in 2007), a document providing information on a selection of 600 arcade games (not only shmups), which can be accessed here. The STG Hall of Records in its current form would have been an unthinkable project without the meticulous work carried out by Marco “Gemant” Frattino who has been spreading information about Japanese arcade highscores with tireless enthusiasm within the english-speaking community for over a decade.